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(+1)

Hi!

I streamed your game, the recording can be found here:

https://www.youtube.com/watch?v=Sjk_9wKGbuk

As one of the stream watchers said:

In JRPG, even a tooth should have a cool green haircut.

Here is a list of random thoughts about the game:

  • The art style is cool. The control hints and some other style decisions reminded me of “Baba is You” game a bit. :D

  • The boss said something about me killing its kin. This made me think about the Undertale game, so I tried to walk toward the boss without killing anyone. They still seemed to be unimpressed. :D

  • The skill hotkeys don’t seem to be working. Also, all attack skills are labeled with [A] which is weird. :D Or maybe it’s not a hotkey but rather an “action category” like “A for attack”?

  • It was quite hard to get to 100% power and be able to beat the boss, but I found the starts. :D

  • I noticed that the credits section is empty.

  • If I change the volume settings and go back to the options screen, it looks like they reset even though the actual sound level looks the same.

  • It’s very unclear whether we can do anything apart from fighting a mushroom mob and boss in the dungeon. There are many tiles, but none of them seem to be interactive.

  • The dwarf mentions the campfires, but I only remember one - near the spawn location. Is that right?

  • I’m not sure if “attack” stat actually affected the damage. My understanding is that it just unlocks new skills at some threshold values.

  • Is there anything about the entrance warning message that I’m missing? It feels like I failed to reveal its true meaning. :)

Update: I actually cloned a game repo and browsed it in Godot. It looks like there is nothing beyond the boss. :D So that damn dwarf told a lie! There is no hope for escape!

(2 edits) (+1)

I looked through your review and am about to watch the stream and all I can say is WOW! I never expected someone to put this much effort into reviewing our game and it really means a lot to us. Thank you!

To go into more detail ab your comment:

  • the letters near the skills aren't hotkeys, only indicators like you said
  • there is a campfire in the second level if you go to the right and down
  • the attack stat only serves to unlock a higher damaging spell and the same goes for the defense stat
  • the sign at the beginning of the second level is there only to tell you ab the monsters
  • also, maybe we should have specified that only the pink or white grass has enemy encounters
  • the multitude of audio bugs and the credits screen being empty (those are my fault btw (: ) are because we finished the game for the game jam very late and rushed it


    Again thank you so so so much for the comment and all the effort you put into the review! You made me at least want to put in more and more effort into improving the game

    Thank you for playing, streaming, and reviewing our game! Yea, the game is a bit unpolished (due to time constraints) but I hope you enjoyed it! (Serb explained more about the behavior of the game, some stuff is a bit unintuitive as I haven't played many RPGs before)

    (+1)

    Lovely visual style!

    Thanks!

    (+1)

    Really nice art, and a very fun and cute concept for a dungeon crawler! 

    Thank you! All props goes to Osaki for the art, he's really good

    (1 edit)

    Thx! Glad you enjoyed it!

    (+1)

    I have been killed hundreds of times. Nice pixelart, looks like you were inspired by pokemons haha. I don't know if I can put grades, but I will. Gameplay 4/5, visuals 4/5, sound 3/5 😎

    Thank you so much for the kind words! Glad you enjoyed the game :))

    Thx! Yea, we didn't have time to implement much stuff so we went for absurd difficulty :)) There's a really high chance Mushroom Satan (the level boss) kills you even if you're maxed and use the best attacks :))

    (+1)

    best